I design places that let you experience something.

Hi, I'm Diede (he/him)

I design immersive experiences like museum galleries, escape rooms and directed installations. The kind of place where the story is in the walls, not on a plaque. I come up with the story and how it gets built, which mostly means I argue for a living about what a visitor picks up without being told.

Portrait of Diede Tap

I trained as an interactive performance designer, where theatre, games and installation meet. Before that I studied graphic design; after it I worked as a conversation designer for a large online retailer, designed escape rooms across the country, and these days I work on international museum exhibitions. From theatre I mostly took the dramaturg's trade: knowing how a story carries its audience, and how you steer that with everything except words. Blocking, sightlines, light, sound, and what you hold back.

The gap between what you're trying to steer and what actually lands is where my work sits: where does someone look, what do they take from it, and where do those two part ways? To find out, I build. Sketches, scale models or working prototypes are the fastest route to that answer.

A prototype is where story, technology and design meet, and that crossing is where my ideas come from: a story problem regularly turns out to be a lighting problem, and the best interaction sometimes comes from whatever a sensor happens to be good at.

That's why I like working with awkward constraints. A monument you're not allowed to change, a capacity target, or tough history: the idea is usually already hiding in the material.

The essays on this site are that same way of looking: why one attraction's story lands and another's doesn't, and why the makers chose the way they did anyway. Attractions are, as far as I'm concerned, the most interesting design field there is.

Based in Utrecht. As a kid I wanted to design attractions, and it never really wore off.

What I do

Design
Experience design · Concept development · Story & script · Puzzle & interaction design · Routing & zoning plans
Making
Prototypes & scale models · 3D design & printing · Show control & embedded · Projection & lighting
Collaboration
Digital strategy & engineering · Art direction · Team lead · Dutch & English copy

Where I've worked

  • 2022 — present Interaction Designer & Creative Technologist Tinker Imagineers
  • 2019 — present Lead Experience & Game Design Escape World Group
  • 2019 Conversational UX Designer Zonneplan
  • 2017 — 2022 Interactive Performance Design BA, With honours Hogeschool voor de Kunsten Utrecht
  • 2017 Intern Interactive / Visual Designer Triggerfish!
  • 2016 — 2017 Graphic & web designer Zonneplan
  • 2016 Front-end & web designer Jobbing
  • 2014 — 2017 Graphic and Interaction Design Cibap Vakschool

Clients I was lucky enough to work with

BBC Earth Experience Kasteel de Haar Herita KMSKA Gob Squad ENGIE Energie A.Vogel HKU Lectoraten Universiteit Twente TU Delft Ringkøbing Fjord Museums Guangdong Science Center Ampelmann World Food Center Van Gogh Sites Cortina Bikes